![]() The other mod will be loaded first, allowing the 2nd mod to override some files (otherwise the 1st mod would win). A dependency is not a hard requirement you do not need a dependency loaded if the mod has one set. This is simply a way for the mod file to tell the launcher which files should be loaded first. Image under mod folder to serve as banner for Steam Workshop (will be displayed as 268px × 268px JPEG) "\"Mod with space in name\""ĭependencies = If the name of the dependency includes space, you have to enclose the name in escaped quotation marks. Warning: don't forget quotes for tags that contain spaces. This can be used in event modding to display a warning to the player.īelow are some examples mod files, depending on the category of the mod: List of expected checksums for which scripting condition supported_checksums will evaluate to true. ![]() Overhaul mods typically use user_dir as saves wouldn't be loadable outside of the mod anyway.įor total conversion mods, replace_path can be used to completely ignore vanilla directories that don't make sense in the context of the mod (history, flags. Defines, which allow to influence some hardcoded vanilla behaviors.Scopes, conditions, and commands used for scripting.
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